Ranked run
Swim Coach
Run urvxlojsyot4dbx · Sep 13, 2026, 4:48 PM
Patch unknownUpdated Sep 14, 2026, 4:03 AM14 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 1
Round result: loss
Patch unknownUpdated Sep 14, 2026, 4:03 AM3 board slots1 trinkets
3 of 6board slots filled
Slot 1Level 1

Frillet
Water
Tier 1 · Cost 10
Cooldown4s
Multicast—
Damage10
Heal10
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 2

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage70
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Pipskull
Ghost
Tier 1 · Cost 15
Cooldown4s
Multicast—
Damage20
Ability / passive
Evolve after this monster experiences Knockout 2 times.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrillet: 10 · Beetbud: 70 · Pipskull: 20
- HealFrillet: 10
Round inventory
Trinkets
1 trinkets · 1 types

Gold Trophy
On Victory Gain $8.
