Ranked run

Swim Coach

Run urvxlojsyot4dbx · Sep 13, 2026, 4:48 PM

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Patch unknownUpdated Sep 14, 2026, 4:03 AM14 observed rounds
Outcomeunknown
Record104
MMR1984?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Build code unavailable
Patch unknownUpdated Sep 14, 2026, 4:03 AM6 board slots17 trinkets
6 of 6board slots filled
Slot 1Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 5 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Snapscald · Dewlotl · Lumijel · Steamscuttle · Swoonet
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Dewlotl, Lumijel, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 10
  • DamageDewlotl: 30 · Lumijel: 40 · Beetdown: 105
  • HealSnapscald: 50 · Dewlotl: 30 · Lumijel: 60 · Steamscuttle: 60

Round inventory

Trinkets

17 trinkets · 14 types

Gold Trophy

On Victory Gain $8.

Bargain Bin

The first Common monster you buy each day is free.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Tempo Charm × 4

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Nugget

Increase Income by $3.

Bug Net

Bug monsters in the shop cost 3 less.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Greedy Gloves

You can take all of the choices from your next Trinket gift.

Mini Duplicator

Gain an additional copy of the next non-unique Trinket from a gift.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.