Ranked run
Black Belt
Run lgtiuvmtxjaqdrt · Sep 15, 2026, 1:31 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 4
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +1 Burn for each Trinket that you own.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Pipskull
Tier 1 · Cost 15
Evolve after this monster experiences Knockout 2 times.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Furnadon · Pawsperity
- Ghost × 2Pipskull · Rattleghast
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 4
- DamageGildshell: 1 · Pawsperity: 200 · Pipskull: 40
- HealSukoi: 80
- PoisonRattleghast: 1
Round inventory
Trinkets
6 trinkets · 4 types

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
