Ranked run
Black Belt
Run lgtiuvmtxjaqdrt · Sep 15, 2026, 1:31 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 13
Round result: win

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+5 Damage and +5 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Sarudo
Tier 3 · Cost 35
On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +72 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 4Pompummel · Pawsperity · Sarudo · Kickrane
- Curio × 2Mallogre · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Mallogre: 100 · Pawsperity: 300 · Sarudo: 300 · Kickrane: 90
- HealSukoi: 80
- ShieldMallogre: 100
Round inventory
Trinkets
100 trinkets · 29 types

Gold Bracelet × 10
At the start of each day, give a random monster +8 Sell Value.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Quick Flag × 8
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 9
+100 HP

Wood Sword × 5
Your monsters have +5 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Quick Bell × 8
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 6
On Victory Gain $8.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Bargain Bin
The first Common monster you buy each day is free.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Gold Nugget × 7
Increase Income by $3.

Sapphire Ring × 7
Monsters in your shop have +10% Heal.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Barbell
+5000 HP

Membership Card
You can use 1 additional Item each day.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
