Ranked run
Black Belt
Run lgtiuvmtxjaqdrt · Sep 15, 2026, 1:31 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 15
Round result: win

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Sarudo
Tier 3 · Cost 35
On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +40% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 4Pompummel · Pawsperity · Sarudo · Ninflora
- Curio × 2Mallogre · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Mallogre: 100 · Pawsperity: 300 · Sarudo: 300 · Ninflora: 100
- HealSukoi: 80
- ShieldMallogre: 100
Round inventory
Trinkets
129 trinkets · 33 types

Gold Bracelet × 13
At the start of each day, give a random monster +8 Sell Value.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Tempo Charm × 11
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Quick Flag × 9
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 10
+100 HP

Wood Sword × 6
Your monsters have +5 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Boxing Glove × 9
On Victory Your team gains +5 Damage permanently.

Quick Bell × 10
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 7
On Victory Gain $8.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Bargain Bin
The first Common monster you buy each day is free.

Topaz Ring × 8
Monsters in your shop have +10% Shield.

Gold Nugget × 7
Increase Income by $3.

Sapphire Ring × 8
Monsters in your shop have +10% Heal.

Power Pouch × 7
When you buy an item, give your monsters +2 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Barbell
+5000 HP

Membership Card
You can use 1 additional Item each day.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Rocket Boots
Monsters in your shop gain Flying typing.

Mysterious Mask
Choose a trainer and gain their ability.
