Ranked run

Black Belt

Run lgtiuvmtxjaqdrt · Sep 15, 2026, 1:31 AM

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Patch unknownUpdated Sep 15, 2026, 3:57 AM30 observed rounds
Outcomeunknown
Record255
MMR1163?
Tierbronze

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 28

Round result: win

Build code unavailable
Patch unknownUpdated Sep 15, 2026, 3:57 AM6 board slots359 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage2,880
Ability / passive

When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage600
On Victory

Gain 6 random non-unique Uncommon Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Ninflora

FightingGrass

Tier 4 · Cost 50

Cooldown4s
Multicast
Damage1,200
On Victory

This and your Grass allies gain +576% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Shrinell · Gachapod · Pawsperity
  • Fighting × 2Pawsperity · Ninflora

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageShrinell: 3,840 · Onsetra: 3,000 · Gachapod: 2,880 · Pawsperity: 600 · Cosmivore: 1 · Ninflora: 1,200

Round inventory

Trinkets

359 trinkets · 46 types

Gold Bracelet × 24

At the start of each day, give a random monster +8 Sell Value.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Tempo Charm × 16

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Quick Flag × 24

Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 20

+100 HP

Wood Sword × 17

Your monsters have +5 Damage.

Fire Bell

Fire monsters in your shop have +5 Burn.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Boxing Glove × 14

On Victory Your team gains +5 Damage permanently.

Quick Bell × 19

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 11

On Victory Gain $8.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Bargain Bin

The first Common monster you buy each day is free.

Topaz Ring × 17

Monsters in your shop have +10% Shield.

Gold Nugget × 8

Increase Income by $3.

Sapphire Ring × 14

Monsters in your shop have +10% Heal.

Power Pouch × 21

When you buy an item, give your monsters +2 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Zenith Stone × 21

When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 19

Your monsters have +3% Damage for each Trinket you have.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell × 3

Monsters in your shop have +300 Damage.

Barbell × 5

+5000 HP

Membership Card

You can use 1 additional Item each day.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Rocket Boots

Monsters in your shop gain Flying typing.

Mysterious Mask × 5

Choose a trainer and gain their ability.

Haste Orb

Your monsters have +15% Cooldown Speed.

Blitz Bell × 2

Monsters in your shop have +30% Cooldown Speed.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Winged Crown

Your top middle monster has +1 Multicast.

Topaz Amulet

You receive 25% more Shield.

Momentum Flag × 2

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Grow Lamp

Your Grass monsters only need 2 copies to level up.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 20

On Victory Gain $100.

Master Crown × 32

Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 3

When a monster reaches level 3, level it up again and destroy this.

Excalibur × 18

Your monsters have +350 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.