Ranked run

Swim Coach

Run j5sgtb0ysswhtc1 · Sep 14, 2026, 6:44 AM

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Patch unknownUpdated Sep 15, 2026, 3:52 AM10 observed rounds
Outcomeunknown
Record100
MMR1360?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 3:52 AM1 board slots10 trinkets
1 of 6board slots filled
Slot 1Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 105

Round inventory

Trinkets

10 trinkets · 10 types

Bug Net

Bug monsters in the shop cost 3 less.

Wood Sword

Your monsters have +5 Damage.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bar

Increase Income by $10.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Fire Bell

Fire monsters in your shop have +5 Burn.

Poison Orb

Your Toxic monsters have +3 Poison.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.