Ranked run
Swim Coach
Run j5sgtb0ysswhtc1 · Sep 14, 2026, 6:44 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Lumijel · Sukoi · Steamscuttle · Swoonet
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Sukoi, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageLumijel: 20 · Boomagon: 40 · Beetdown: 105 · Swoonet: 30
- HealLumijel: 30 · Sukoi: 80 · Steamscuttle: 30 · Swoonet: 30
Round inventory
Trinkets
9 trinkets · 9 types

Bug Net
Bug monsters in the shop cost 3 less.

Wood Sword
Your monsters have +5 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bar
Increase Income by $10.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Fire Bell
Fire monsters in your shop have +5 Burn.

Poison Orb
Your Toxic monsters have +3 Poison.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
