Ranked run

Swim Coach

Run j5sgtb0ysswhtc1 · Sep 14, 2026, 6:44 AM

Back to profile
Patch unknownUpdated Sep 15, 2026, 3:52 AM10 observed rounds
Outcomeunknown
Record100
MMR1360?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 3:52 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage150
On Battle Start

Adjacent Grass allies gain +10% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Snapscald · Lumijel · Steamscuttle · Swoonet
  • Fire × 2Snapscald · Steamscuttle
  • Grass × 2Ginsage · Beetdown

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Lumijel, Swoonet.
  • Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Beetdown.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 10
  • DamageLumijel: 40 · Ginsage: 150 · Beetdown: 105 · Swoonet: 30
  • HealSnapscald: 100 · Lumijel: 60 · Steamscuttle: 60 · Swoonet: 30

Round inventory

Trinkets

9 trinkets · 9 types

Bug Net

Bug monsters in the shop cost 3 less.

Wood Sword

Your monsters have +5 Damage.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bar

Increase Income by $10.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Fire Bell

Fire monsters in your shop have +5 Burn.

Poison Orb

Your Toxic monsters have +3 Poison.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.