Ranked run
Burglar
Run lapjudq72wfy34b · Sep 15, 2026, 1:50 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 16
Round result: loss

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+15 Burn and +15 Poison permanently.
No equipment observed on this monster.

Tengusto
Tier 4 · Cost 45
Has an additional +210 Damage for each Badge that you have.
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +60 Damage permanently.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Flying × 3Swoonet · Tengusto · Kickrane
- Fighting × 2Tengusto · Kickrane
- Fire × 2Steamscuttle · Brimtoad
- Water × 2Swoonet · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Brimtoad.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10 · Brimtoad: 15
- DamageSwoonet: 30 · Tengusto: 50 · Kickrane: 90 · Ratacomb: 60
- HealSwoonet: 30 · Steamscuttle: 60
- PoisonBrimtoad: 15
Round inventory
Trinkets
57 trinkets · 31 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 4
Increase Income by $3.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 5
On Victory Gain $8.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Sapphire Amulet × 2
You receive 25% more Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Training Weights × 3
+100 HP

Fire Orb
Your Fire monsters have +3 Burn.

Mysterious Gem
Your monsters have +20% Damage.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Sapphire Ring
Monsters in your shop have +10% Heal.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Rocket Boots
Monsters in your shop gain Flying typing.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.
