Ranked run

Burglar

Run lapjudq72wfy34b · Sep 15, 2026, 1:50 PM

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Patch unknownUpdated Sep 15, 2026, 2:38 PM16 observed rounds
Outcomeunknown
Record115
MMR1292?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 2:38 PM6 board slots53 trinkets
6 of 6board slots filled
Slot 1Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn5
Heal30
On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Brimtoad

FireToxic

Tier 2 · Cost 30

Cooldown6s
Multicast
Burn15
Poison15
On Battle Start

+15 Burn and +15 Poison permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Tengusto

FightingFlying

Tier 4 · Cost 45

Cooldown4.5s
Multicast2
Damage50
Ongoing

Has an additional +140 Damage for each Badge that you have.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Kickrane

FightingFlying

Tier 3 · Cost 40

Cooldown4.5s
Multicast2
Damage90
On Victory

This and all your allies gain +60 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Ratacomb

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage60
On Knocked Out

+3 Multicast permanently. Revives itself once per battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Flying × 3Swoonet · Tengusto · Kickrane
  • Fighting × 2Tengusto · Kickrane
  • Fire × 2Steamscuttle · Brimtoad
  • Water × 2Swoonet · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Brimtoad.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 5 · Brimtoad: 15
  • DamageSwoonet: 30 · Tengusto: 50 · Kickrane: 90 · Ratacomb: 60
  • HealSwoonet: 30 · Steamscuttle: 30
  • PoisonBrimtoad: 15

Round inventory

Trinkets

53 trinkets · 29 types

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 4

Increase Income by $3.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 4

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 5

On Victory Gain $8.

Gold Bracelet × 3

At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Sapphire Amulet × 2

You receive 25% more Heal.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Fire Bell × 2

Fire monsters in your shop have +5 Burn.

Power Crown

Your top middle monster has +20 Damage.

Boxing Glove × 3

On Victory Your team gains +5 Damage permanently.

Training Weights × 3

+100 HP

Fire Orb

Your Fire monsters have +3 Burn.

Mysterious Gem

Your monsters have +20% Damage.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Sapphire Ring

Monsters in your shop have +10% Heal.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Rocket Boots

Monsters in your shop gain Flying typing.