Ranked run
Burglar
Run lapjudq72wfy34b · Sep 15, 2026, 1:50 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 14
Round result: loss

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+15 Burn and +15 Poison permanently.
No equipment observed on this monster.

Tengusto
Tier 4 · Cost 45
Has an additional +140 Damage for each Badge that you have.
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +60 Damage permanently.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Flying × 3Swoonet · Tengusto · Kickrane
- Fighting × 2Tengusto · Kickrane
- Fire × 2Steamscuttle · Brimtoad
- Water × 2Swoonet · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Brimtoad.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5 · Brimtoad: 15
- DamageSwoonet: 30 · Tengusto: 50 · Kickrane: 90 · Ratacomb: 60
- HealSwoonet: 30 · Steamscuttle: 30
- PoisonBrimtoad: 15
Round inventory
Trinkets
53 trinkets · 29 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 4
Increase Income by $3.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 5
On Victory Gain $8.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Sapphire Amulet × 2
You receive 25% more Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Training Weights × 3
+100 HP

Fire Orb
Your Fire monsters have +3 Burn.

Mysterious Gem
Your monsters have +20% Damage.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Sapphire Ring
Monsters in your shop have +10% Heal.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Rocket Boots
Monsters in your shop gain Flying typing.
