Ranked run
Burglar
Run lapjudq72wfy34b · Sep 15, 2026, 1:50 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 10
Round result: win

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +40 Damage permanently.
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+15 Burn and +15 Poison permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Nekoffin · Rattleghast · Ratacomb
- Flying × 2Swoonet · Kickrane
- Toxic × 2Brimtoad · Rattleghast
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBrimtoad: 15
- DamageSwoonet: 30 · Kickrane: 60 · Nekoffin: 500 · Ratacomb: 60
- HealSwoonet: 30
- PoisonBrimtoad: 15 · Rattleghast: 1
Round inventory
Trinkets
40 trinkets · 20 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Nugget × 4
Increase Income by $3.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 4
On Victory Gain $8.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Sapphire Amulet × 2
You receive 25% more Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Training Weights × 2
+100 HP

Fire Orb
Your Fire monsters have +3 Burn.

Mysterious Gem
Your monsters have +20% Damage.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
