Ranked run

Burglar

Run lapjudq72wfy34b · Sep 15, 2026, 1:50 PM

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Patch unknownUpdated Sep 15, 2026, 2:38 PM16 observed rounds
Outcomeunknown
Record115
MMR1292?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 17

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 2:38 PM6 board slots58 trinkets
6 of 6board slots filled
Slot 1Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Brimtoad

FireToxic

Tier 2 · Cost 30

Cooldown6s
Multicast
Burn15
Poison15
On Battle Start

+15 Burn and +15 Poison permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Tengusto

FightingFlying

Tier 4 · Cost 45

Cooldown4.5s
Multicast2
Damage50
Ongoing

Has an additional +210 Damage for each Badge that you have.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Kickrane

FightingFlying

Tier 3 · Cost 40

Cooldown4.5s
Multicast2
Damage90
On Victory

This and all your allies gain +60 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Ratacomb

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage60
On Knocked Out

+3 Multicast permanently. Revives itself once per battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Flying × 3Swoonet · Tengusto · Kickrane
  • Fighting × 2Tengusto · Kickrane
  • Fire × 2Steamscuttle · Brimtoad
  • Water × 2Swoonet · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Brimtoad.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 10 · Brimtoad: 15
  • DamageSwoonet: 30 · Tengusto: 50 · Kickrane: 90 · Ratacomb: 60
  • HealSwoonet: 30 · Steamscuttle: 60
  • PoisonBrimtoad: 15

Round inventory

Trinkets

58 trinkets · 32 types

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 4

Increase Income by $3.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 4

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 5

On Victory Gain $8.

Gold Bracelet × 3

At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Sapphire Amulet × 2

You receive 25% more Heal.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Fire Bell × 2

Fire monsters in your shop have +5 Burn.

Power Crown

Your top middle monster has +20 Damage.

Boxing Glove × 3

On Victory Your team gains +5 Damage permanently.

Training Weights × 3

+100 HP

Fire Orb

Your Fire monsters have +3 Burn.

Mysterious Gem

Your monsters have +20% Damage.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Sapphire Ring

Monsters in your shop have +10% Heal.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Rocket Boots

Monsters in your shop gain Flying typing.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Haste Crown

Your top middle monster has +30% Cooldown Speed.