Ranked run
Swim Coach
Run 8un92ubjiouoi0f · Jul 26, 2026, 1:30 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: win

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 4Humbolt · Joltail · Pylong · Galvanine
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Humbolt, Joltail, Pylong, Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageHumbolt: 45 · Ironcore: 30 · Joltail: 3 · Pylong: 1 · Galvanine: 10 · Shelldra: 15
- HealShelldra: 15
- ShockHumbolt: 1 · Joltail: 12 · Pylong: 15 · Galvanine: 6
Round inventory
Trinkets
10 trinkets · 8 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Market License
Increase shop rank by 1.

Dryad's Charm
+30% HP

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Mysterious Charm
+25% HP
