Ranked run

Monster Ranger

Run laho9bfy3i5md9n · Sep 15, 2026, 11:45 PM

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Patch unknownUpdated Sep 16, 2026, 8:08 AM12 observed rounds
Outcomeunknown
Record111
MMR1003?
Tierbronze

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 25

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 8:08 AM6 board slots360 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage2,880
Ability / passive

When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1 · Shiny

Riglet

Ghost

Tier 6 · Cost 80

Cooldown1.6s
Multicast
Damage1
Ability / passive

At the start of the next day, devour the ally in front and evolve into Rigalord.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown1.6s
Multicast

Exact level stats unavailable.

On Cast

Knockout a random enemy and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Ratacomb

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage120
On Knocked Out

+6 Multicast permanently. Revives itself once per battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Ghost × 3Riglet · Vengrieve · Ratacomb
  • Curio × 2Shrinell · Gachapod

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Onsetra + Shrinell5 rounds together · 60% round win association5 observed win/loss round results
  • Gachapod + Shrinell3 rounds together · 33% round win association3 observed win/loss round results
  • Onsetra + Ratacomb2 rounds together · 50% round win association2 observed win/loss round results
  • Onsetra + Vengrieve2 rounds together · 100% round win association2 observed win/loss round results
  • Gachapod + Ratacomb1 rounds together · 0% round win association1 observed win/loss round results
  • Gachapod + Vengrieve1 rounds together · 0% round win association1 observed win/loss round results
  • Ratacomb + Vengrieve1 rounds together · 100% round win association1 observed win/loss round results
  • Shrinell + Vengrieve1 rounds together · 0% round win association1 observed win/loss round results

Team toolkit

  • DamageShrinell: 3,840 · Gachapod: 2,880 · Riglet: 1 · Onsetra: 3,000 · Ratacomb: 120

Round inventory

Trinkets

360 trinkets · 57 types

Quick Bell × 11

Monsters in your shop have +5% Cooldown Speed.

Sapphire Ring × 9

Monsters in your shop have +10% Heal.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Poison Bell × 8

Toxic monsters in your shop have +6 Poison.

Tempo Charm × 7

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 13

On Victory Gain $8.

Boxing Glove × 10

On Victory Your team gains +5 Damage permanently.

Quick Flag × 17

Your monsters in the leftmost column have +5% Cooldown Speed.

Haste Crown × 5

Your top middle monster has +30% Cooldown Speed.

Gold Nugget × 12

Increase Income by $3.

Gold Bracelet × 8

At the start of each day, give a random monster +8 Sell Value.

Wood Sword × 18

Your monsters have +5 Damage.

Power Pouch × 9

When you buy an item, give your monsters +2 Damage.

Mysterious Gem

Your monsters have +20% Damage.

Topaz Ring × 9

Monsters in your shop have +10% Shield.

Training Weights × 8

+100 HP

Poison Orb × 6

Your Toxic monsters have +3 Poison.

Rally Flag × 4

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Fancy Sword × 8

Your monsters have +3% Damage for each Trinket you have.

Sea Crest × 5

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club × 7

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mysterious Mask × 5

Choose a trainer and gain their ability.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Fire Bell × 9

Fire monsters in your shop have +5 Burn.

Earth Crest

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Terrarium × 5

Your Bug monsters have +20% Damage.

Scrap Sword × 6

Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Amulet × 6

You receive 25% more Heal.

Zenith Stone × 12

When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell × 6

Monsters in your shop have +300 Damage.

Barbell × 3

+5000 HP

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Metronome × 13

When your monsters cast, they gain +10 Damage for this battle.

Power Crown × 5

Your top middle monster has +20 Damage.

Topaz Amulet × 2

You receive 25% more Shield.

Razor Beak × 6

Your Flying monsters have +1 Multicast.

Haste Orb × 5

Your monsters have +15% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Giant Club × 3

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Market License × 2

Increase shop rank by 1.

Silver Watch × 4

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Momentum Flag × 3

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Holy Grail × 20

On Victory Gain $100.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Metal Bat × 5

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Locked Box × 8

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Membership Card × 3

You can use 1 additional Item each day.

Ancient Plume × 5

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Master Crown × 14

Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 4

When a monster reaches level 3, level it up again and destroy this.

Rainbow Pearl

All monsters in your shop are SHINY.

Power Bell × 4

Monsters in your shop have +25 Damage.

Excalibur × 10

Your monsters have +350 Damage.

Echo Bell

When you buy a 0 cost item, use it an additional time.