Ranked run
Monster Ranger
Run laho9bfy3i5md9n · Sep 15, 2026, 11:45 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 20
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+6 Multicast permanently.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
- Dragon × 2Onsetra · Celestia
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
- Onsetra + Shrinell5 rounds together · 60% round win association5 observed win/loss round results
- Gachapod + Shrinell3 rounds together · 33% round win association3 observed win/loss round results
- Gachapod + Snapscald2 rounds together · 0% round win association2 observed win/loss round results
- Onsetra + Ratacomb2 rounds together · 50% round win association2 observed win/loss round results
- Onsetra + Snapscald2 rounds together · 50% round win association2 observed win/loss round results
- Ratacomb + Snapscald2 rounds together · 50% round win association2 observed win/loss round results
- Celestia + Onsetra1 rounds together · 100% round win association1 observed win/loss round results
- Gachapod + Ratacomb1 rounds together · 0% round win association1 observed win/loss round results
Team toolkit
- BurnSnapscald: 30
- DamageOnsetra: 3,000 · Shrinell: 3,840 · Gachapod: 300 · Ratacomb: 120 · Celestia: 3,120
- HealSnapscald: 150
Round inventory
Trinkets
160 trinkets · 48 types

Quick Bell × 9
Monsters in your shop have +5% Cooldown Speed.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Poison Bell × 4
Toxic monsters in your shop have +6 Poison.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 6
On Victory Gain $8.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Quick Flag × 10
Your monsters in the leftmost column have +5% Cooldown Speed.

Haste Crown × 4
Your top middle monster has +30% Cooldown Speed.

Gold Nugget × 6
Increase Income by $3.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Wood Sword × 7
Your monsters have +5 Damage.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Mysterious Gem
Your monsters have +20% Damage.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Training Weights × 5
+100 HP

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Fire Bell × 4
Fire monsters in your shop have +5 Burn.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Terrarium × 3
Your Bug monsters have +20% Damage.

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Amulet × 2
You receive 25% more Heal.

Zenith Stone × 10
When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell × 6
Monsters in your shop have +300 Damage.

Barbell × 3
+5000 HP

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Power Crown × 2
Your top middle monster has +20 Damage.

Topaz Amulet
You receive 25% more Shield.

Razor Beak × 4
Your Flying monsters have +1 Multicast.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Market License
Increase shop rank by 1.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Holy Grail × 2
On Victory Gain $100.

Winged Crown
Your top middle monster has +1 Multicast.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Fire Orb
Your Fire monsters have +3 Burn.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.
