Ranked run

Swim Coach

Run eiqegzhjznn7f15 · Sep 13, 2026, 10:00 PM

Back to profile
Patch unknownUpdated Sep 15, 2026, 3:37 AM14 observed rounds
Outcomeunknown
Record95
MMR1773?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 3

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 3:37 AM3 board slots5 trinkets
3 of 6board slots filled
Slot 1Level 2

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast2
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Swoonet · Dewlotl

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageSwoonet: 30 · Dewlotl: 30 · Swoonet: 30
  • HealSwoonet: 30 · Dewlotl: 30 · Swoonet: 30

Round inventory

Trinkets

5 trinkets · 3 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.