Ranked run
Swim Coach
Run l4hjpyk6wflag7j · Aug 2, 2026, 5:04 AM
Patch unknownUpdated Aug 2, 2026, 5:15 AM9 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Aug 2, 2026, 5:15 AM3 board slots2 trinkets
3 of 6board slots filled
Slot 1Level 2 · Shiny

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn12
Damage12
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 2

Stingarde
Bug
Tier 1 · Cost 10
Cooldown6s
Multicast—
Damage300
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Magmite
FireRock
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Burn4
Shield40
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Scorchimp · Magmite
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnScorchimp: 12 · Magmite: 4
- DamageScorchimp: 12 · Stingarde: 300
- ShieldMagmite: 40
Round inventory
Trinkets
2 trinkets · 2 types

Wood Sword
Your monsters have +5 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.
