Ranked run
Masked Man
Run 5ugxax56bp92az7 · Aug 29, 2026, 4:03 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 12
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+300 Damage and +300 Shield for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+5 Damage and +5 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Rubbin · Mallogre
- Dragon × 2Draconarch · Dracana
- Rock × 2Bonshell · Mallogre
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Draconarch: 100 · Dracana: 10 · Mallogre: 100
- HealWishwash: 300
- ShieldBonshell: 300 · Mallogre: 100
Round inventory
Trinkets
93 trinkets · 29 types

Gold Nugget × 7
Increase Income by $3.

Rainbow Berry
Your monsters have +4 Damage for each unique type on your team.

Junk
Does nothing.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Amulet × 2
You receive 25% more Heal.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch × 4
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Training Weights × 8
+100 HP

Market License × 2
Increase shop rank by 1.

Boxing Glove × 6
On Victory Your team gains +5 Damage permanently.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fire Orb × 4
Your Fire monsters have +3 Burn.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Treasure Map × 4
Your next Trinket gift choices are 1 rarity tier higher.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Wood Sword × 4
Your monsters have +5 Damage.
