Ranked run

Swim Coach

Run 7ce092q80agqi3a · Aug 26, 2026, 7:29 AM

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Patch unknownUpdated Aug 26, 2026, 12:54 PM14 observed rounds
Outcomeunknown
Record95
MMR1838?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 5

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 26, 2026, 12:54 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Bunchop

Fighting

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage100
Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Bunchop

Fighting

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage50
Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield100
On Cast

+100 Damage and +100 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Sukoi · Swoonet

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Bonshell + Sukoi2,207 rounds together · 64% round win association2,207 observed win/loss round results
  • Sukoi + Swoonet1,992 rounds together · 58% round win association1,992 observed win/loss round results
  • Boomagon + Sukoi1,892 rounds together · 61% round win association1,892 observed win/loss round results
  • Bonshell + Boomagon1,434 rounds together · 59% round win association1,434 observed win/loss round results
  • Boomagon + Swoonet1,064 rounds together · 51% round win association1,064 observed win/loss round results
  • Bonshell + Swoonet677 rounds together · 56% round win association677 observed win/loss round results
  • Bunchop + Swoonet481 rounds together · 59% round win association481 observed win/loss round results
  • Bunchop + Sukoi321 rounds together · 59% round win association321 observed win/loss round results
  • Bonshell + Bunchop294 rounds together · 61% round win association294 observed win/loss round results
  • Boomagon + Bunchop196 rounds together · 51% round win association196 observed win/loss round results

Team toolkit

  • DamageBunchop: 100 · Bunchop: 50 · Swoonet: 30 · Boomagon: 40
  • HealSukoi: 80 · Swoonet: 30
  • ShieldBonshell: 100

Round inventory

Trinkets

8 trinkets · 7 types

Gold Trophy

On Victory Gain $8.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.