Ranked run

Swim Coach

Run 7ce092q80agqi3a · Aug 26, 2026, 7:29 AM

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Patch unknownUpdated Aug 26, 2026, 12:54 PM14 observed rounds
Outcomeunknown
Record95
MMR1838?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 26, 2026, 12:54 PM6 board slots17 trinkets
6 of 6board slots filled
Slot 1Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Tsunamere

DragonWater

Tier 5 · Cost 55

Cooldown3.5s
Multicast
Heal400
On Cast

Level up all adjacent allies for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

The ally behind applies its Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Orcana

Water

Tier 4 · Cost 45

Cooldown8s
Multicast
Heal200
Ongoing

Has an additional +600 Damage and +600 Heal for each ally of level 3 or above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Swoonet · Tsunamere · Lumijel · Orcana · Steamscuttle
  • Dragon × 2Tsunamere · Onsetra

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Tsunamere, Lumijel, Orcana.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Steamscuttle + Swoonet1,931 rounds together · 60% round win association1,931 observed win/loss round results
  • Lumijel + Swoonet1,775 rounds together · 61% round win association1,775 observed win/loss round results
  • Lumijel + Steamscuttle1,318 rounds together · 62% round win association1,318 observed win/loss round results
  • Onsetra + Steamscuttle548 rounds together · 64% round win association548 observed win/loss round results
  • Orcana + Steamscuttle386 rounds together · 53% round win association386 observed win/loss round results
  • Steamscuttle + Tsunamere363 rounds together · 60% round win association363 observed win/loss round results
  • Orcana + Swoonet340 rounds together · 52% round win association340 observed win/loss round results
  • Lumijel + Orcana185 rounds together · 55% round win association185 observed win/loss round results
  • Onsetra + Tsunamere175 rounds together · 65% round win association175 observed win/loss round results
  • Onsetra + Swoonet166 rounds together · 58% round win association166 observed win/loss round results
  • Swoonet + Tsunamere149 rounds together · 63% round win association149 observed win/loss round results
  • Onsetra + Orcana113 rounds together · 57% round win association113 observed win/loss round results
  • Lumijel + Tsunamere99 rounds together · 60% round win association99 observed win/loss round results
  • Orcana + Tsunamere86 rounds together · 60% round win association86 observed win/loss round results
  • Lumijel + Onsetra67 rounds together · 61% round win association67 observed win/loss round results

Team toolkit

  • BurnSteamscuttle: 10
  • DamageSwoonet: 30 · Lumijel: 40 · Onsetra: 200
  • HealSwoonet: 30 · Tsunamere: 400 · Lumijel: 60 · Orcana: 200 · Steamscuttle: 60

Round inventory

Trinkets

17 trinkets · 16 types

Gold Trophy

On Victory Gain $8.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Wood Sword

Your monsters have +5 Damage.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Gold Incense

The next 5 shops will contain only Legendary monsters.