Ranked run
Twins
Run eew8hgp7aq0nc1n · Aug 27, 2026, 2:21 AM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 20
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+120 Damage and +120 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Shrinell · Mallogre
- Rock × 2Opalion · Mallogre
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Mallogre.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Shrinell: 480 · Rubbin: 120 · Shrinell: 480 · Mallogre: 100
- ShieldOpalion: 84 · Mallogre: 100
Round inventory
Trinkets
223 trinkets · 35 types

Junk × 5
Does nothing.

Boxing Glove × 18
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 11
On Victory Gain $8.

Training Weights × 13
+100 HP

Tempo Charm × 21
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 14
Increase Income by $3.

Wood Sword × 8
Your monsters have +5 Damage.

Membership Card
You can use 1 additional Item each day.

Quick Bell × 16
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 17
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 11
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 23
When you buy an item, give your monsters +2 Damage.

Gold Bar
Increase Income by $10.

Power Band
Give the first monster you buy each day +20 Damage.

Gold-o-matic
Increase Income by $30.

Sapphire Ring × 19
Monsters in your shop have +10% Heal.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Bargain Bin
The first Common monster you buy each day is free.

Topaz Ring × 13
Monsters in your shop have +10% Shield.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Holy Grail
On Victory Gain $100.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone × 6
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 4
+5000 HP

Winged Crown
Your top middle monster has +1 Multicast.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Mysterious Mask
Choose a trainer and gain their ability.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.
