Ranked run
Black Belt
Run jtq313h6kfubmod · Sep 13, 2026, 10:29 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 9
Round result: loss

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+300 Damage and +300 Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Beetdown · Ginsage · Bonshell
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Beetdown, Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 126 · Ginsage: 150 · Saberhorn: 100
- HealSukoi: 80 · Sukoi: 80
- ShieldBonshell: 300
Round inventory
Trinkets
5 trinkets · 5 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bar
Increase Income by $10.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Greedy Gloves
You can take all of the choices from your next Trinket gift.

Echo Charm
Your monsters' On Bought abilities activate an additional time.
