Ranked run

Black Belt

Run jtq313h6kfubmod · Sep 13, 2026, 10:29 PM

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Patch unknownUpdated Sep 14, 2026, 4:27 AM11 observed rounds
Outcomeunknown
Record56
MMR1653?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 14, 2026, 4:27 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield100
On Cast

+100 Damage and +100 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield200
On Cast

+200 Damage and +200 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Beetdown · Bonshell

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 126 · Boomagon: 40 · Boomagon: 40
  • HealSukoi: 80
  • ShieldBonshell: 100 · Bonshell: 200

Round inventory

Trinkets

4 trinkets · 4 types

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bar

Increase Income by $10.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Greedy Gloves

You can take all of the choices from your next Trinket gift.