Ranked run
Black Belt
Run gst9x5tjsgcc407 · Sep 14, 2026, 3:14 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 8
Round result: win

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give the next Flying monster you buy +3 Multicast.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +100 Damage.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Kappow · Lumijel · Swoonet
- Flying × 2Aviarab · Swoonet
Ability text matches
- Aviarab references FlyingOn Bought Give the next Flying monster you buy +3 Multicast.Potential interaction with Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBlessom: 50 · Aviarab: 45 · Blessom: 100 · Lumijel: 20 · Swoonet: 36
- HealLumijel: 30 · Swoonet: 36
Round inventory
Trinkets
6 trinkets · 3 types

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Greedy Gloves
You can take all of the choices from your next Trinket gift.
