Ranked run
Mad Scientist
Run q16olcyslinpun6 · Sep 13, 2026, 2:30 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 15
Round result: loss

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Tsunamere · Draconarch · Dracana
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Dracana: 15 · Gachapod: 200
- HealTsunamere: 400 · Tsunamere: 400
Round inventory
Trinkets
74 trinkets · 40 types

Junk × 3
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Winged Fossil
Your Flying monsters have +25% stats (except Cooldown and Multicast).

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Topaz Amulet × 3
You receive 25% more Shield.

Terrarium × 2
Your Bug monsters have +20% Damage.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Razor Beak
Your Flying monsters have +1 Multicast.

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Gold Trophy
On Victory Gain $8.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Winged Crown
Your top middle monster has +1 Multicast.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Sapphire Amulet × 3
You receive 25% more Heal.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Training Weights
+100 HP

Market License × 2
Increase shop rank by 1.

Power Bell
Monsters in your shop have +25 Damage.

Fire Orb
Your Fire monsters have +3 Burn.
