Ranked run
Mad Scientist
Run q16olcyslinpun6 · Sep 13, 2026, 2:30 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 10
Round result: win

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Draconarch · Dracana · Tsunamere
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Draconarch: 100 · Ginsage: 150 · Dracana: 15 · Gachapod: 100
- HealTsunamere: 400
Round inventory
Trinkets
31 trinkets · 25 types

Junk × 3
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Greedy Gloves
You can take all of the choices from your next Trinket gift.

Winged Fossil
Your Flying monsters have +25% stats (except Cooldown and Multicast).

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Topaz Amulet × 3
You receive 25% more Shield.

Terrarium
Your Bug monsters have +20% Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Razor Beak
Your Flying monsters have +1 Multicast.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Gold Trophy
On Victory Gain $8.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
