Ranked run
Swim Coach
Run da0mmbtt1ty3l7f · Sep 12, 2026, 12:41 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Sukoi · Lumijel · Dewlotl · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Sukoi, Lumijel, Dewlotl, Lumijel.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageLumijel: 40 · Dewlotl: 30 · Lumijel: 20
- HealSukoi: 80 · Sukoi: 80 · Lumijel: 60 · Dewlotl: 30 · Steamscuttle: 30 · Lumijel: 30
Round inventory
Trinkets
6 trinkets · 6 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Ring
Monsters in your shop have +10% Heal.

Bargain Bin
The first Common monster you buy each day is free.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Sapphire Amulet
You receive 25% more Heal.
