Ranked run

Black Belt

Run rv40obstljfoqkf · Sep 13, 2026, 7:10 PM

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Patch unknownUpdated Sep 14, 2026, 4:03 AM10 observed rounds
Outcomeunknown
Record100
MMR1985?
Tierdiamond

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 14, 2026, 4:03 AM5 board slots8 trinkets
5 of 6board slots filled
Slot 1Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage300
On Battle Start

Adjacent Grass allies gain +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Blessom

Grass

Tier 2 · Cost 20

Cooldown4.5s
Multicast
Damage150
Ability / passive

At the start of each day, monsters in your shop gain +150 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 3Beetdown · Ginsage · Blessom
  • Water × 2Sukoi · Swoonet

Ability text matches

  • Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Beetdown, Blessom.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageSwoonet: 30 · Beetdown: 105 · Ginsage: 300 · Blessom: 150
  • HealSukoi: 80 · Swoonet: 30

Round inventory

Trinkets

8 trinkets · 6 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Fake Diamond

The next time you lose a battle, gain $40.

Rally Flag × 3

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.