Ranked run
Black Belt
Run rv40obstljfoqkf · Sep 13, 2026, 7:10 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 8
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +150 Damage.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Blessom · Beetdown · Ginsage
- Water × 3Sukoi · Kappow · Swoonet
- Fighting × 2Kappow · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Blessom, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBlessom: 150 · Kappow: 50 · Beetdown: 105 · Ginsage: 150 · Swoonet: 30
- HealSukoi: 80 · Swoonet: 30
Round inventory
Trinkets
7 trinkets · 5 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Fake Diamond
The next time you lose a battle, gain $40.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
