Ranked run
Black Belt
Run rv40obstljfoqkf · Sep 13, 2026, 7:10 PM
Patch unknownUpdated Sep 14, 2026, 4:03 AM10 observed rounds

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 2
Round result: win
Patch unknownUpdated Sep 14, 2026, 4:03 AM3 board slots1 trinkets
3 of 6board slots filled
Slot 1Level 1

Blessom
Grass
Tier 2 · Cost 20
Cooldown4.5s
Multicast—
Damage50
Ability / passive
At the start of each day, monsters in your shop gain +50 Damage.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 2

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage70
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Frillet
Water
Tier 1 · Cost 10
Cooldown4s
Multicast—
Damage10
Heal10
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Blessom · Beetbud
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBlessom: 50 · Beetbud: 70 · Frillet: 10
- HealFrillet: 10
Round inventory
Trinkets
1 trinkets · 1 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
