Ranked run

Swim Coach

Run np4tzbhy52gg7b9 · Sep 1, 2026, 11:26 PM

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Patch unknownUpdated Sep 2, 2026, 12:52 AM15 observed rounds
Outcomeunknown
Record96
MMR2093?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 2, 2026, 12:52 AM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast2
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Snapscald · Swoonet · Steamscuttle · Dewlotl
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Swoonet, Swoonet, Swoonet, Dewlotl.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 10
  • DamageSwoonet: 30 · Swoonet: 30 · Swoonet: 30 · Dewlotl: 30
  • HealSnapscald: 50 · Swoonet: 30 · Swoonet: 30 · Swoonet: 30 · Steamscuttle: 60 · Dewlotl: 30

Round inventory

Trinkets

11 trinkets · 10 types

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Bargain Bin

The first Common monster you buy each day is free.

Wood Sword

Your monsters have +5 Damage.

Fire Orb

Your Fire monsters have +3 Burn.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Sapphire Amulet

You receive 25% more Heal.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.