Ranked run
Swim Coach
Run np4tzbhy52gg7b9 · Sep 1, 2026, 11:26 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 3
Round result: loss

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give the next Flying monster you buy +1 Multicast.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Swoonet · Dewlotl · Kappow
- Flying × 2Swoonet · Aviarab
Ability text matches
- Aviarab references FlyingOn Bought Give the next Flying monster you buy +1 Multicast.Potential interaction with Swoonet, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSwoonet: 30 · Dewlotl: 30 · Kappow: 50 · Aviarab: 15 · Swoonet: 30
- HealSwoonet: 30 · Dewlotl: 30 · Swoonet: 30
Round inventory
Trinkets
3 trinkets · 3 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Speed Whistle
The next monster you buy has +15% Cooldown Speed.
