Ranked run

Swim Coach

Run np4tzbhy52gg7b9 · Sep 1, 2026, 11:26 PM

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Patch unknownUpdated Sep 2, 2026, 12:52 AM15 observed rounds
Outcomeunknown
Record96
MMR2093?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Build code unavailable
Patch unknownUpdated Sep 2, 2026, 12:52 AM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 1

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage20
Heal30
On Battle Start

Allies of level 3 or above gain +20 Damage and +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 5 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Lumijel · Swoonet · Sukoi · Snapscald · Steamscuttle · Dewlotl
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Sukoi, Snapscald, Dewlotl.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 15
  • DamageLumijel: 20 · Dewlotl: 30
  • HealLumijel: 30 · Sukoi: 80 · Snapscald: 100 · Steamscuttle: 90 · Dewlotl: 30

Round inventory

Trinkets

15 trinkets · 12 types

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Bargain Bin

The first Common monster you buy each day is free.

Wood Sword

Your monsters have +5 Damage.

Fire Orb

Your Fire monsters have +3 Burn.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Sapphire Amulet × 2

You receive 25% more Heal.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.