Ranked run
Lucky Girl
Run jjoaxrdb1t2eg6e · Sep 14, 2026, 12:26 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 11
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Shrinell · Mallogre
- Dragon × 2Draconarch · Onsetra
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 240 · Draconarch: 100 · Onsetra: 100 · Shrinell: 160 · Mallogre: 100
- HealSukoi: 80
- ShieldMallogre: 100
Round inventory
Trinkets
41 trinkets · 21 types

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Junk × 4
Does nothing.

Topaz Ring
Monsters in your shop have +10% Shield.

Gold Nugget × 3
Increase Income by $3.

Gold Trophy × 5
On Victory Gain $8.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Training Weights × 4
+100 HP

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Wood Sword
Your monsters have +5 Damage.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell
+5000 HP
