Ranked run
Swim Coach
Run yvnkjlho9lu7ngz · Jul 28, 2026, 8:17 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: win

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +4 Shock for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
This and adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Torrantler · Sirenade · Aster
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Sirenade, Aster.
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
- Aster references WaterThis and adjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Torrantler, Sirenade.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Aster + Shelldra704 rounds together · 51% round win association704 observed win/loss round results
- Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
- Aster + Sirenade511 rounds together · 53% round win association511 observed win/loss round results
- Shelldra + Torrantler456 rounds together · 53% round win association456 observed win/loss round results
- Aster + Torrantler451 rounds together · 59% round win association451 observed win/loss round results
- Sirenade + Torrantler395 rounds together · 54% round win association395 observed win/loss round results
- Shelldra + Sirenade393 rounds together · 51% round win association393 observed win/loss round results
- Ironcore + Shelldra171 rounds together · 46% round win association171 observed win/loss round results
- Galvanine + Shelldra121 rounds together · 45% round win association121 observed win/loss round results
- Aster + Galvanine96 rounds together · 58% round win association96 observed win/loss round results
- Galvanine + Sirenade87 rounds together · 53% round win association87 observed win/loss round results
- Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results
- Aster + Ironcore52 rounds together · 48% round win association52 observed win/loss round results
- Ironcore + Sirenade37 rounds together · 46% round win association37 observed win/loss round results
- Ironcore + Torrantler24 rounds together · 50% round win association24 observed win/loss round results
Team toolkit
- DamageShelldra: 15 · Ironcore: 30 · Galvanine: 20
- HealShelldra: 15 · Torrantler: 200 · Sirenade: 200 · Aster: 40
- ShockGalvanine: 12
Round inventory
Trinkets
12 trinkets · 10 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 2
On Victory Gain $8.

Power Band
Give the first monster you buy each day +20 Damage.

Membership Card
When you buy an item, +1 free rerolls.

Link Cable
All of your team's monsters are now considered adjacent to each other.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Sapphire Amulet × 2
You receive 25% more Heal.

Winged Crown
Your top middle monster has +1 Multicast.

Mysterious Mask
Choose a trainer and gain their ability.

Metronome
When your monster cast, they gain +10 Damage for this battle.
