Ranked run

Swim Coach

Run yvnkjlho9lu7ngz · Jul 28, 2026, 8:17 AM

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Patch unknownUpdated Jul 28, 2026, 9:51 AM5 observed rounds
Outcomeunknown
Record23
MMR1336?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 9:51 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4.0 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

This and adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Shelldra · Torrantler · Sirenade · Aster

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Sirenade, Aster.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
  • Aster references WaterThis and adjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Torrantler, Sirenade.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageShelldra: 15 · Ironcore: 30 · Galvanine: 20
  • HealShelldra: 15 · Torrantler: 200 · Sirenade: 200 · Aster: 40
  • ShockGalvanine: 12

Round inventory

Trinkets

12 trinkets · 10 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 2

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Membership Card

You can use 1 additional Item each day.

Link Cable

All of your team's monsters are now considered adjacent to each other.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Sapphire Amulet × 2

You receive 25% more Heal.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Mask

Choose a trainer and gain their ability.

Metronome

When your monsters cast, they gain +10 Damage for this battle.