Ranked run

Swim Coach

Run yvnkjlho9lu7ngz · Jul 28, 2026, 8:17 AM

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Patch unknownUpdated Jul 28, 2026, 9:51 AM5 observed rounds
Outcomeunknown
Record23
MMR1336?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 9:51 AM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

This and adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Torrantler · Sirenade · Shelldra · Aster
  • Dragon × 2Boomagon · Shelldra

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Shelldra, Aster.
  • Aster references WaterThis and adjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Sirenade, Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Boomagon831 rounds together · 50% round win association831 observed win/loss round results
  • Aster + Shelldra711 rounds together · 50% round win association711 observed win/loss round results
  • Aster + Sirenade514 rounds together · 54% round win association514 observed win/loss round results
  • Boomagon + Sirenade505 rounds together · 56% round win association505 observed win/loss round results
  • Boomagon + Shelldra481 rounds together · 50% round win association481 observed win/loss round results
  • Shelldra + Torrantler456 rounds together · 53% round win association456 observed win/loss round results
  • Aster + Torrantler452 rounds together · 59% round win association452 observed win/loss round results
  • Sirenade + Torrantler402 rounds together · 54% round win association402 observed win/loss round results
  • Shelldra + Sirenade395 rounds together · 52% round win association395 observed win/loss round results
  • Boomagon + Galvanine311 rounds together · 47% round win association311 observed win/loss round results
  • Boomagon + Torrantler278 rounds together · 58% round win association278 observed win/loss round results
  • Galvanine + Shelldra127 rounds together · 46% round win association127 observed win/loss round results
  • Aster + Galvanine98 rounds together · 59% round win association98 observed win/loss round results
  • Galvanine + Sirenade91 rounds together · 53% round win association91 observed win/loss round results
  • Galvanine + Torrantler83 rounds together · 57% round win association83 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Shelldra: 15 · Galvanine: 20
  • HealTorrantler: 200 · Sirenade: 200 · Shelldra: 15 · Aster: 40
  • ShockGalvanine: 12

Round inventory

Trinkets

11 trinkets · 10 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 2

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Link Cable

All of your team's monsters are now considered adjacent to each other.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Sapphire Amulet

You receive 25% more Heal.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Mask

Choose a trainer and gain their ability.

Metronome

When your monster cast, they gain +10 Damage for this battle.