Ranked run

Swim Coach

Run yvnkjlho9lu7ngz · Jul 28, 2026, 8:17 AM

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Patch unknownUpdated Jul 28, 2026, 9:51 AM5 observed rounds
Outcomeunknown
Record23
MMR1336?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 9:51 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

This and adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Shelldra · Torrantler · Sirenade · Aster
  • Dragon × 2Shelldra · Boomagon

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Sirenade, Aster.
  • Aster references WaterThis and adjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Torrantler, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Boomagon827 rounds together · 50% round win association827 observed win/loss round results
  • Aster + Shelldra704 rounds together · 51% round win association704 observed win/loss round results
  • Aster + Sirenade511 rounds together · 53% round win association511 observed win/loss round results
  • Boomagon + Sirenade504 rounds together · 56% round win association504 observed win/loss round results
  • Boomagon + Shelldra474 rounds together · 50% round win association474 observed win/loss round results
  • Shelldra + Torrantler456 rounds together · 53% round win association456 observed win/loss round results
  • Aster + Torrantler451 rounds together · 59% round win association451 observed win/loss round results
  • Sirenade + Torrantler395 rounds together · 54% round win association395 observed win/loss round results
  • Shelldra + Sirenade393 rounds together · 51% round win association393 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Boomagon + Torrantler277 rounds together · 58% round win association277 observed win/loss round results
  • Galvanine + Shelldra121 rounds together · 45% round win association121 observed win/loss round results
  • Aster + Galvanine96 rounds together · 58% round win association96 observed win/loss round results
  • Galvanine + Sirenade87 rounds together · 53% round win association87 observed win/loss round results
  • Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Boomagon: 40 · Galvanine: 20
  • HealShelldra: 15 · Torrantler: 200 · Sirenade: 200 · Aster: 40
  • ShockGalvanine: 12

Round inventory

Trinkets

10 trinkets · 9 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 2

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Link Cable

All of your team's monsters are now considered adjacent to each other.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Sapphire Amulet

You receive 25% more Heal.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Mask

Choose a trainer and gain their ability.