Ranked run
Painter
Run jvg5rkpxmooku87 · Sep 15, 2026, 5:43 PM

Trainer effect
Painter
Random species will be painted with every type this run.
Selected team
Round 20
Round result: win

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Tsunamere · Dracana · Saberhorn
- Curio × 2Dollhime · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageQuillustrous: 450 · Dracana: 15 · Gachapod: 300 · Saberhorn: 100
- HealTsunamere: 400
Round inventory
Trinkets
115 trinkets · 44 types

Junk × 10
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Market License × 6
Increase shop rank by 1.

Gold-o-matic
Increase Income by $30.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Training Weights
+100 HP

Membership Card × 4
You can use 1 additional Item each day.

Speed Crest × 4
Your monsters in the rightmost column have +20% Cooldown Speed.

Momentum Flag × 5
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Zenith Stone × 7
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Trophy
On Victory Gain $8.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Poison Orb × 3
Your Toxic monsters have +3 Poison.

Silver Watch × 5
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Haste Orb × 4
Your monsters have +15% Cooldown Speed.

Topaz Amulet × 2
You receive 25% more Shield.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Barbell × 4
+5000 HP

Razor Beak
Your Flying monsters have +1 Multicast.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Gold Nugget
Increase Income by $3.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Power Band × 4
Give the first monster you buy each day +20 Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Power Crown × 2
Your top middle monster has +20 Damage.

Power Bell × 2
Monsters in your shop have +25 Damage.

Sapphire Amulet
You receive 25% more Heal.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.
