Ranked run
Scavenger
Run x1y5tmzizr67ya6 · Sep 15, 2026, 2:01 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 14
Round result: loss

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Vipair · Rubbin · Dollhime · Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Draconarch: 100 · Shrinell: 480 · Gachapod: 200
- PoisonVipair: 15
Round inventory
Trinkets
93 trinkets · 30 types

Junk × 4
Does nothing.

Gold Nugget × 10
Increase Income by $3.

Wood Sword × 4
Your monsters have +5 Damage.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Power Pouch × 8
When you buy an item, give your monsters +2 Damage.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 4
On Victory Gain $8.

Training Weights × 6
+100 HP

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Locked Box × 5
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold-o-matic
Increase Income by $30.

Scrap Sword × 4
Your monsters have +2 Damage for each Common Trinket you have.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Fire Bell
Fire monsters in your shop have +5 Burn.

Terrarium
Your Bug monsters have +20% Damage.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Barbell
+5000 HP
