Ranked run
Scavenger
Run x1y5tmzizr67ya6 · Sep 15, 2026, 2:01 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 13
Round result: win

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Vipair · Shrinell · Gachapod · Dollhime · Rubbin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 320 · Gachapod: 100 · Rubbin: 120 · Draconarch: 100
- PoisonVipair: 15
Round inventory
Trinkets
77 trinkets · 25 types

Junk × 4
Does nothing.

Gold Nugget × 10
Increase Income by $3.

Wood Sword × 3
Your monsters have +5 Damage.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 4
On Victory Gain $8.

Training Weights × 5
+100 HP

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold-o-matic
Increase Income by $30.

Scrap Sword × 4
Your monsters have +2 Damage for each Common Trinket you have.

Topaz Ring
Monsters in your shop have +10% Shield.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.
