Ranked run
Monster Ranger
Run koepi6aomt33yjh · Sep 11, 2026, 2:39 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 14
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Rubbin · Dollhime
- Dragon × 2Tsunamere · Draconarch
- Water × 2Tsunamere · Wishwash
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Rubbin: 120 · Draconarch: 100
- HealTsunamere: 400 · Wishwash: 300
Round inventory
Trinkets
101 trinkets · 27 types

Junk × 57
Does nothing.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 4
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Power Band
Give the first monster you buy each day +20 Damage.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights × 2
+100 HP

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Fire Bell
Fire monsters in your shop have +5 Burn.

Gold-o-matic
Increase Income by $30.

Power Bell × 3
Monsters in your shop have +25 Damage.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Amulet × 2
You receive 25% more Heal.

Terrarium
Your Bug monsters have +20% Damage.

Barbell
+5000 HP

Topaz Amulet
You receive 25% more Shield.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Winged Crown
Your top middle monster has +1 Multicast.
