Ranked run

Monster Ranger

Run koepi6aomt33yjh · Sep 11, 2026, 2:39 AM

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Patch unknownUpdated Sep 12, 2026, 6:00 AM14 observed rounds
Outcomeunknown
Record104
MMR1998?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 12, 2026, 6:00 AM6 board slots58 trinkets
6 of 6board slots filled
Slot 1Level 2

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage320
Ongoing

Ally behind has +1% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 Junk Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Tsunamere

DragonWater

Tier 5 · Cost 55

Cooldown7s
Multicast
Heal400
On Cast

Level up all adjacent allies for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random non-unique Rare Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +180 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Shrinell · Rubbin · Dollhime
  • Dragon × 2Draconarch · Tsunamere
  • Water × 2Tsunamere · Wishwash

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageShrinell: 320 · Draconarch: 100 · Rubbin: 120
  • HealTsunamere: 400 · Wishwash: 300

Round inventory

Trinkets

58 trinkets · 21 types

Junk × 27

Does nothing.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Gold Trophy × 4

On Victory Gain $8.

Bargain Bin

The first Common monster you buy each day is free.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Topaz Ring × 3

Monsters in your shop have +10% Shield.

Power Band

Give the first monster you buy each day +20 Damage.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights × 2

+100 HP

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Fire Bell

Fire monsters in your shop have +5 Burn.

Gold-o-matic

Increase Income by $30.

Power Bell × 2

Monsters in your shop have +25 Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Ring

Monsters in your shop have +10% Heal.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.