Ranked run
Monster Ranger
Run koepi6aomt33yjh · Sep 11, 2026, 2:39 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 10
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Shrinell · Rubbin · Pawsperity · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 320 · Draconarch: 100 · Rubbin: 120 · Pawsperity: 300
- HealWishwash: 300
Round inventory
Trinkets
46 trinkets · 20 types

Junk × 21
Does nothing.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 3
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Power Band
Give the first monster you buy each day +20 Damage.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights
+100 HP

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Fire Bell
Fire monsters in your shop have +5 Burn.

Gold-o-matic
Increase Income by $30.

Power Bell
Monsters in your shop have +25 Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
