Ranked run
Black Belt
Run d48jpusjtxa2any · Sep 11, 2026, 9:32 PM
Patch unknownUpdated Sep 12, 2026, 6:00 AM15 observed rounds

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 3
Round result: loss
Patch unknownUpdated Sep 12, 2026, 6:00 AM3 board slots2 trinkets
3 of 6board slots filled
Slot 1Level 3

Beetdown
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage105
On Victory
+300 Damage permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Swoonet
FlyingWater
Tier 1 · Cost 10
Cooldown6.5s
Multicast—
Damage30
Heal30
Ability / passive
This only needs 2 copies to level up. This can level up indefinitely.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Bonshell
GrassRock
Tier 2 · Cost 20
Cooldown7s
Multicast—
Shield100
On Cast
+100 Damage and +100 Shield for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Beetdown · Bonshell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 105 · Swoonet: 30
- HealSwoonet: 30
- ShieldBonshell: 100
Round inventory
Trinkets
2 trinkets · 1 types

Training Weights × 2
+100 HP
