Ranked run
Black Belt
Run d48jpusjtxa2any · Sep 11, 2026, 9:32 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 11
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Boomagon · Dracana
- Grass × 2Ginsage · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Dracana: 10 · Gachapod: 200 · Ginsage: 150 · Beetdown: 105
Round inventory
Trinkets
16 trinkets · 12 types

Training Weights × 2
+100 HP

Market License × 3
Increase shop rank by 1.

Arcade Coins
Gain 10 free rerolls.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Gold-o-matic
Increase Income by $30.

Topaz Ring
Monsters in your shop have +10% Shield.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Haste Orb
Your monsters have +15% Cooldown Speed.
