Ranked run

Black Belt

Run 686brfmz5bvozpq · Sep 12, 2026, 2:45 PM

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Patch unknownUpdated Sep 12, 2026, 3:23 PM12 observed rounds
Outcomeunknown
Record102
MMR1979?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 12, 2026, 3:23 PM6 board slots21 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage252
On Victory

+720 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageRubbin: 120 · Gildshell: 1 · Boomagon: 40 · Boomagon: 40 · Beetdown: 252
  • HealSukoi: 80

Round inventory

Trinkets

21 trinkets · 14 types

Bargain Bin

The first Common monster you buy each day is free.

Training Weights × 2

+100 HP

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Membership Card × 2

You can use 1 additional Item each day.

Greedy Gloves

You can take all of the choices from your next Trinket gift.

Junk × 2

Does nothing.

Gold Nugget × 2

Increase Income by $3.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Rocket Boots

Monsters in your shop gain Flying typing.