Ranked run
Black Belt
Run 686brfmz5bvozpq · Sep 12, 2026, 2:45 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 11
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+720 Damage permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Beetdown · Ginsage
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 252 · Rubbin: 120 · Draconarch: 100 · Ginsage: 150
- HealSukoi: 80 · Sukoi: 80
Round inventory
Trinkets
35 trinkets · 18 types

Bargain Bin
The first Common monster you buy each day is free.

Training Weights × 3
+100 HP

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Membership Card × 2
You can use 1 additional Item each day.

Greedy Gloves
You can take all of the choices from your next Trinket gift.

Junk × 2
Does nothing.

Gold Nugget × 2
Increase Income by $3.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Rocket Boots
Monsters in your shop gain Flying typing.

Wood Sword × 2
Your monsters have +5 Damage.

Gold Trophy × 2
On Victory Gain $8.

Market License
Increase shop rank by 1.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
