Ranked run
Black Belt
Run 686brfmz5bvozpq · Sep 12, 2026, 2:45 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 5
Round result: win

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Scorubble
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +10 Damage for the rest of the run.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Gildshell · Leafleap
- Grass × 2Beetdown · Leafleap
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 126 · Gildshell: 1 · Leafleap: 80 · Rubbin: 80
- PoisonScorubble: 2
- ShieldScorubble: 30
Round inventory
Trinkets
5 trinkets · 4 types

Bargain Bin
The first Common monster you buy each day is free.

Training Weights × 2
+100 HP

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
